We should make a program for LG that allows people to play with each other. An online game and others can make clients for it. Open source.
Results 1 to 23 of 23
Thread: So I was thinking
- 06 Jul. 2011 05:55pm #1
So I was thinking
- 06 Jul. 2011 06:12pm #2
- 06 Jul. 2011 06:31pm #3
I don't know matt. Alot of people need something to do while they are waiting for someone to reply. What language would it be?
- 06 Jul. 2011 06:39pm #4
Matt, no gold is needed. For example; something like rally. Let me add, in Gaiaonline we can make clients for slots and stuff right? We can't have trillions of coins unless we buy them. Security will be added of course.
---------- Post added at 069 PM ---------- Previous post was at 068 PM ----------
What ever you know.
- 06 Jul. 2011 07:17pm #5
- 06 Jul. 2011 07:30pm #6
- 06 Jul. 2011 08:26pm #7
- 17 Jul. 2011 06:52am #8
- 17 Jul. 2011 06:26pm #9
- 17 Jul. 2011 11:57pm #10
I accidentally deleted the server after I finished working on it last night. I had it holding up to 1,000 connections. People could create rooms if they had wanted too. 50 rooms to be exact, 20 in each max.
- 18 Jul. 2011 06:32am #11
- 18 Jul. 2011 12:15pm #12
- 18 Jul. 2011 04:42pm #13
I have an awesome idea! Have the clients talk to each other as well as to the server. This way, clients can have special features that other clients wont have. Though, i think the messages sent should be public and all the clients can read whats sent. As an IRC would do. So, we could do this with your server by broadcasting the message to all clients, or we could use something like an irc if not irc.
- 18 Jul. 2011 10:37pm #14
You mean peer-to-peer? It would still take a lot of effort to do that. You would have to send a packet to the server asking for the IP of so said client, get it back, then probably have to connect to that client in order to do so. It would just be easier to send a packet to the server saying something along the lines of,
Code:10.Clients_SSID.To_SSID.Message
Code:10.Clients_SSID.0
- 18 Jul. 2011 10:38pm #15
Runescape Offical Client is OpenSorce Java+C++
- 18 Jul. 2011 11:19pm #16
- 20 Jul. 2011 12:23am #17
The hardest about this would be to get a good game idea. Honestly, making a server for a few hundred people is not hard at all.
- 20 Jul. 2011 02:50am #18
Something simple where you don't need much graphics works. Why not make a twist on the epicmafia game? Instead of mafia related, make it hacker related. You could have Hackers, Crackers, crypters, Binders, Scammers, Bots...etc etc o_o the list is literally endless for this genre. I'm actually debating on sponsoring the creation of this spin off.
- 20 Jul. 2011 04:13pm #19
- 20 Jul. 2011 11:01pm #20
I've always wanted to make a game about Hackers. There's a few out there, but they don't satisfy me. I wanted to create an engine to run scripts made in game that would actually resemble real life tools! The only problem is that only a handful of people would be interested in playing a game like that. I wanted to make it real, so if you made scripts they would work outside the game too. Hehe.
A simplified version of a game like that would be addictive, especially if it were to be MMO.
- 22 Jul. 2011 05:07pm #21
After an agonizing week of non-stop practice from 50am to 100pm, I've actually completed my Asynchronous Socket class in under an hour. It can hold up to 10,000 connections so far, and can easily be edited. I still think it needs a ton of work.
Sockets > TcpClient, by far.
- 22 Jul. 2011 05:17pm #22
I assume TcpClient is a class that comes with C#? Or whatever language you're using?
Either way, the additional overhead provided by APIs blows. So making your own API to handle low level shit is the way to go with network programming.
- 22 Jul. 2011 05:23pm #23
It's sort of like a class. It's an easier way to use Tcp in C#. It's not really made to be Asynchronous and it's relatively slow.
Sockets you have a lot more freedom and it was created trk with (assuming) almost every network type / Packet types.
It was also designed to be Asynchronous.