There are still quite a few sites that sell gold and shat, so I'ma make a client that will spam towns chat with messages, any amount of users. Each user will join a separate room, rooms with most users first and so on. Sound good? I'll release sources free. Should be fairly easy, no movement and shat, just spamming ! We can promote LG as well? ;D Possibly support rallys in the same client as well, unlikely though.
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Thread: Alrighty, soo
- 21 Oct. 2012 04:59am #1
Alrighty, soo
- 21 Oct. 2012 05:21am #2
- 21 Oct. 2012 05:43am #3
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- 21 Oct. 2012 05:48am #4
- 21 Oct. 2012 06:27am #5
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- 21 Oct. 2012 06:33am #6
Was opening up some live http headers for towns gsi requests real quick and saw it, I might play with it if I get bored one day.
Anywho, I've got quite a lot done already on the towns spammer. Loads all the users. I have the tcp shiz done already, going to write up an algorithm tomorrow on spreading out your logged in users to as many popular rooms as possible. Over all the online servers, which I've written to figure out the percentage of players on towns on each server and ranked them. I have quite a bit done as I've said already. Just the actual spamming really to get done now. My todo for tomorrow comment is:
Code:## TO DO TOMORROW: # CONNECT EACH USER # THEN START SPAMMING.
- 21 Oct. 2012 07:24am #7
Not going to happen.
- 21 Oct. 2012 07:36am #8
ogod towns 2 is failure.
- 21 Oct. 2012 01:41pm #9
- 21 Oct. 2012 02:22pm #10
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Well you're stuck with it.
@matt: recently talking with a developer, and I heard this:
Me:
"How have you been since we last talked?"
Him:
"Things have been good. Took a week off to Costa Rica, and came back all ready to get into stuff here. We've been pushing ahead on Towns, and moving Rally and VH over to the new format. Also a lot of game stuff. Let me know if you need me to resend the info."
Me:
"Ooh cool. And when you say moving Rally and VH over to the new format, do you mean the graphical/game layout of Towns 2? And nope, I found the emails, thanks! I'll be sure to email you though, because this thread will probably lock soon haha."
Him:
"Yes, just porting over the maps, and adding in a few more things. It means you can walk from Vh to Rally to towns, etc without having to close the window. It also mean that you'll be able to use the features from Towns in those spaces as well."
So be prepared to update your spammer, as it will work in all of them within Towns 2!
- 21 Oct. 2012 02:40pm #11
- 21 Oct. 2012 02:42pm #12
- 21 Oct. 2012 03:51pm #13
Decided to go ahead and do a quick capture of towns2 starting up. Same packet structure as towns now as I figured it would have. There was a slight possibility they would have gone off of their zOMG stuff but that was a few select people that were hired in to write that so I doubted it. I just gave it a glance but it very well could be exactly the same server's and just a new client that uses separate rooms on the server.
- 21 Oct. 2012 04:06pm #14
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I'll post my conversations when I have the time, at the moment I cant because of loads of homework. Just asked your question about if Towns 2 had their own servers or if they were just rooms haha. Also asked a question about how you would, say, walk into a rallies room and and have the "game mode" change
- 21 Oct. 2012 04:23pm #15
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I'll post my conversations when I have the time, at the moment I cant because of loads of homework. Just asked your question about if Towns 2 had their own servers or if they were just rooms haha. Also asked a question about how you would, say, walk into a rallies room and and have the "game mode" change
- 21 Oct. 2012 04:47pm #16
There is no game mode. The server handles events. I could send the packets for a rallys race invite in towns probably. And have it work. Except their current towns client won't have the know how on handling the packet that the server sends to the person I'm inviting to a race.
- 21 Oct. 2012 06:03pm #17
- 21 Oct. 2012 08:14pm #18
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Already did, and I had posted it here. Let me go dig it up out of my email...
Ah ha, here it is!
"GSI = Generic Serialization Interface. Basically it's just our name for a "View" from the "Model-View-Controller" paradigm.
It was written to handle light-weight client-server requests way back when we didn't have very powerful server equipment."
And that was by CarbonPhyber
EDIT: Here ya go matt
http://forum.logicalgamers.com/under...evelopers.htmlLast edited by 323; 21 Oct. 2012 at 08:25pm.
- 22 Oct. 2012 06:51pm #19
Simply put, it's not going to happen because you never even finished an entire towns client and what you did complete of it looked like utter garbage.
Last edited by The Unintelligible; 22 Oct. 2012 at 06:56pm.
- 22 Oct. 2012 07:42pm #20
- 22 Oct. 2012 07:56pm #21
Of course you don't need an entire towns client to spam. None of the towns bots put out in the past were full featured clients.
You still need to handle some of the packets the same. You need to set everything up the same.
How are you going to load each user then send them out simultaneously? And as far as the algorithm to "rank" rooms goes I'm not sure how you'll even go about that.
No, you please explain rather than falsely getting users' hopes up as usual since you rarely to never actually finish anything you proclaim you will.
Edit: This is actually something I'd like to do myself but can't since I no longer have a personal computer. So I'll have to leave it in your hands and hope you'll actually do it for a change.Last edited by The Unintelligible; 22 Oct. 2012 at 07:59pm.
- 23 Oct. 2012 01:09am #22
I see I see, reasonable reasonable. I agree, I don't finish anything, I loose interest. This is very close to being done however, and ranking rooms is easy, base it on population according to other rooms. AKA the percentage of players each room has from the whole.