Candy box !
I find this strangely addictive. It starts out pretty slow but it's something you can just leave - make sure to save every once in awhile though.
Results 1 to 11 of 11
Thread: Candybox
- 14 Aug. 2013 10:40pm #1
Candybox
- 27 Aug. 2013 06:44am #2
By the time I finally stopped playing Candy Box, I had 160 Quadrillion Candies.
Exponential multiplication at the end game is fun.Last edited by MrLyxek; 29 Aug. 2013 at 03:55am.
- 28 Aug. 2013 06:43pm #3
I dont get it wtf
- 17 Sep. 2013 07:30pm #4Code:
javascript:candies.nbrOwned = 1000000;
protip run this in your address bar
- 17 Sep. 2013 07:41pm #5
here's what's being sent to the server if you want to have moar fun.
Code:$.ajax({ type: "POST",//Envoi des données avec la méthode POST url: "scripts/save.php",//à la page sauvegarde.php data: { code : ((code === undefined || code == null || code.length == "") ? 0 : code), swordName : sword.name, swordSpecialSword : getPhpStuff(sword.specialSword), swordSpecialPower : sword.specialPower, candiesNbrOwned : candies.nbrOwned, candiesNbrThrown : candies.nbrThrown, candiesNbrEaten : candies.nbrEaten, candiesNbrTotal : candies.nbrTotal, candiesCandiesPerSecond : candies.candiesPerSecond, candiesConverterActivated : getPhpStuff(candiesConverter.activated), cauldronBookPage : cauldron.bookPage, cauldronCandies : cauldron.candiesInTheCauldron, cauldronLollipops : cauldron.lollipopsInTheCauldron, chocolateBarsNbrOwned : chocolateBars.nbrOwned, farmLollipopsPlanted : farm.lollipopsPlanted, farmCurrentFlagIndex : farm.currentFlagIndex, farmPlantingButtonsStep : farm.plantingButtonsStep, forgeStep : forge.step, shopLollipopsButtonsShown : getPhpStuff(shop.buy10LollipopsButtonShown), shopShown : getPhpStuff(shop.shown), shopTicklingStep : shop.ticklingStep, shopClickingOnLollipopStep : shop.clickingOnLollipopStep, hutStep : hut.step, hutSpeech : hut.speech, inventoryMagicianHatLetter : inventory.magicianHatLetter, lollipopsNbrOwned : lollipops.nbrOwned, lollipopsNbrInStock : lollipops.nbrInStock, lollipopsNbrBought : lollipops.nbrBought, mainNbrOfSecondsSinceLastMinInterval : main.nbrOfSecondsSinceLastMinInterval, mainNbrOfSecondsSinceLastHourInterval : main.nbrOfSecondsSinceLastHourInterval, mainNbrOfSecondsSinceLastDayInterval : main.nbrOfSecondsSinceLastDayInterval, mountGoblinBasicChestProbability : mountGoblin.basicChestProbability, peacefulForestBasicChestProbability : peacefulForest.basicChestProbability, peacefulForestPoniesEncountered : peacefulForest.poniesEncountered, objectsHaveObjectKey : getPhpStuff(objects.list.key.have), objectsHaveObjectHutMap : getPhpStuff(objects.list.hutMap.have), objectsHaveObjectWellMap : getPhpStuff(objects.list.wellMap.have), objectsHaveObjectSwampMap : getPhpStuff(objects.list.swampMap.have), objectsHaveObjectBoots : getPhpStuff(objects.list.boots.have), objectsHaveObjectMagicianHat : getPhpStuff(objects.list.magicianHat.have), objectsHaveObjectPinkRing : getPhpStuff(objects.list.pinkRing.have), objectsHaveObjectForgeMap : getPhpStuff(objects.list.forgeMap.have), objectsHaveObjectCandiesConverter : getPhpStuff(objects.list.candiesConverter.have), objectsHaveObjectPlateArmour : getPhpStuff(objects.list.plateArmour.have), objectsHaveObjectCauldron : getPhpStuff(objects.list.cauldron.have), objectsHaveObjectMagicalHorn : getPhpStuff(objects.list.magicalHorn.have), objectsHaveObjectHornOfPlenty : getPhpStuff(objects.list.hornOfPlenty.have), objectsHaveObjectOldAmulet : getPhpStuff(objects.list.oldAmulet.have), potionsShownHealth : getPhpStuff(potions.list.health.shown), potionsShownEscape : getPhpStuff(potions.list.escape.shown), potionsShownBerserk : getPhpStuff(potions.list.berserk.shown), potionsShownFireScroll : getPhpStuff(potions.list.fireScroll.shown), potionsShownAcidRainScroll : getPhpStuff(potions.list.acidRainScroll.shown), potionsShownTeleportScroll : getPhpStuff(potions.list.teleportScroll.shown), potionsShownEarthquakeScroll : getPhpStuff(potions.list.earthquakeScroll.shown), potionsShownImpInvocationScroll : getPhpStuff(potions.list.impInvocationScroll.shown), potionsShownMajorHealth : getPhpStuff(potions.list.majorHealth.shown), potionsShownInvulnerability : getPhpStuff(potions.list.invulnerability.shown), potionsShownTurtle : getPhpStuff(potions.list.turtle.shown), potionsShownJelly : getPhpStuff(potions.list.jelly.shown), potionsShownSeed : getPhpStuff(potions.list.seed.shown), potionsShownCloning : getPhpStuff(potions.list.cloning.shown), potionsShownSuperman : getPhpStuff(potions.list.superman.shown), potionsShownGmooh : getPhpStuff(potions.list.gmooh.shown), potionsNbrOwnedHealth : potions.list.health.nbrOwned, potionsNbrOwnedEscape : potions.list.escape.nbrOwned, potionsNbrOwnedBerserk : potions.list.berserk.nbrOwned, potionsNbrOwnedFireScroll : potions.list.fireScroll.nbrOwned, potionsNbrOwnedAcidRainScroll : potions.list.acidRainScroll.nbrOwned, potionsNbrOwnedTeleportScroll : potions.list.teleportScroll.nbrOwned, potionsNbrOwnedEarthquakeScroll : potions.list.earthquakeScroll.nbrOwned, potionsNbrOwnedImpInvocationScroll : potions.list.impInvocationScroll.nbrOwned, potionsNbrOwnedMajorHealth : potions.list.majorHealth.nbrOwned, potionsNbrOwnedInvulnerability : potions.list.invulnerability.nbrOwned, potionsNbrOwnedTurtle : potions.list.turtle.nbrOwned, potionsNbrOwnedJelly : potions.list.jelly.nbrOwned, potionsNbrOwnedSeed : potions.list.seed.nbrOwned, potionsNbrOwnedCloning : potions.list.cloning.nbrOwned, potionsNbrOwnedSuperman : potions.list.superman.nbrOwned, potionsNbrOwnedGmooh : potions.list.gmooh.nbrOwned, questMaxLandOrder : quest.maxLandOrder, questTiredTime : quest.tiredTime, spellsFasterCandiesFibo1 : spells.fasterCandiesFiboPrev, spellsFasterCandiesFibo2 : spells.fasterCandiesFiboCurr, swampStep : swamp.step, tabsAnimation : tabs.animation, wishingWellSpeech : wishingWell.speech, wishingWellStep : wishingWell.step, yourselfCanSurpass : getPhpStuff(yourself.canSurpass), developperComputerWon : getPhpStuff(developperComputer.won) }
- 24 Sep. 2013 02:26pm #6
what is this
- 08 Oct. 2013 01:31pm #7
what even is this game.....
- 14 Oct. 2013 09:56am #8
So all you do is eat candies that are generated every second? What's fun about that?
- 24 Oct. 2013 12:15am #9
- 24 Oct. 2013 08:30am #10
I noticed that later after I had posted. But then I still didn't see the fun in it. Different strokes for different folks I guess. *shrugs*
- 25 Oct. 2013 01:41am #11