Candy box !
I find this strangely addictive. It starts out pretty slow but it's something you can just leave - make sure to save every once in awhile though.
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Candy box !
I find this strangely addictive. It starts out pretty slow but it's something you can just leave - make sure to save every once in awhile though.
By the time I finally stopped playing Candy Box, I had 160 Quadrillion Candies.
Exponential multiplication at the end game is fun.
I dont get it wtf
guise i wonCode:javascript:candies.nbrOwned = 1000000;
protip run this in your address bar
here's what's being sent to the server if you want to have moar fun.
Code:$.ajax({
type: "POST",//Envoi des données avec la méthode POST
url: "scripts/save.php",//à la page sauvegarde.php
data: {
code : ((code === undefined || code == null || code.length == "") ? 0 : code),
swordName : sword.name,
swordSpecialSword : getPhpStuff(sword.specialSword),
swordSpecialPower : sword.specialPower,
candiesNbrOwned : candies.nbrOwned,
candiesNbrThrown : candies.nbrThrown,
candiesNbrEaten : candies.nbrEaten,
candiesNbrTotal : candies.nbrTotal,
candiesCandiesPerSecond : candies.candiesPerSecond,
candiesConverterActivated : getPhpStuff(candiesConverter.activated),
cauldronBookPage : cauldron.bookPage,
cauldronCandies : cauldron.candiesInTheCauldron,
cauldronLollipops : cauldron.lollipopsInTheCauldron,
chocolateBarsNbrOwned : chocolateBars.nbrOwned,
farmLollipopsPlanted : farm.lollipopsPlanted,
farmCurrentFlagIndex : farm.currentFlagIndex,
farmPlantingButtonsStep : farm.plantingButtonsStep,
forgeStep : forge.step,
shopLollipopsButtonsShown : getPhpStuff(shop.buy10LollipopsButtonShown),
shopShown : getPhpStuff(shop.shown),
shopTicklingStep : shop.ticklingStep,
shopClickingOnLollipopStep : shop.clickingOnLollipopStep,
hutStep : hut.step,
hutSpeech : hut.speech,
inventoryMagicianHatLetter : inventory.magicianHatLetter,
lollipopsNbrOwned : lollipops.nbrOwned,
lollipopsNbrInStock : lollipops.nbrInStock,
lollipopsNbrBought : lollipops.nbrBought,
mainNbrOfSecondsSinceLastMinInterval : main.nbrOfSecondsSinceLastMinInterval,
mainNbrOfSecondsSinceLastHourInterval : main.nbrOfSecondsSinceLastHourInterval,
mainNbrOfSecondsSinceLastDayInterval : main.nbrOfSecondsSinceLastDayInterval,
mountGoblinBasicChestProbability : mountGoblin.basicChestProbability,
peacefulForestBasicChestProbability : peacefulForest.basicChestProbability,
peacefulForestPoniesEncountered : peacefulForest.poniesEncountered,
objectsHaveObjectKey : getPhpStuff(objects.list.key.have),
objectsHaveObjectHutMap : getPhpStuff(objects.list.hutMap.have),
objectsHaveObjectWellMap : getPhpStuff(objects.list.wellMap.have),
objectsHaveObjectSwampMap : getPhpStuff(objects.list.swampMap.have),
objectsHaveObjectBoots : getPhpStuff(objects.list.boots.have),
objectsHaveObjectMagicianHat : getPhpStuff(objects.list.magicianHat.have),
objectsHaveObjectPinkRing : getPhpStuff(objects.list.pinkRing.have),
objectsHaveObjectForgeMap : getPhpStuff(objects.list.forgeMap.have),
objectsHaveObjectCandiesConverter : getPhpStuff(objects.list.candiesConverter.have),
objectsHaveObjectPlateArmour : getPhpStuff(objects.list.plateArmour.have),
objectsHaveObjectCauldron : getPhpStuff(objects.list.cauldron.have),
objectsHaveObjectMagicalHorn : getPhpStuff(objects.list.magicalHorn.have),
objectsHaveObjectHornOfPlenty : getPhpStuff(objects.list.hornOfPlenty.have),
objectsHaveObjectOldAmulet : getPhpStuff(objects.list.oldAmulet.have),
potionsShownHealth : getPhpStuff(potions.list.health.shown),
potionsShownEscape : getPhpStuff(potions.list.escape.shown),
potionsShownBerserk : getPhpStuff(potions.list.berserk.shown),
potionsShownFireScroll : getPhpStuff(potions.list.fireScroll.shown),
potionsShownAcidRainScroll : getPhpStuff(potions.list.acidRainScroll.shown),
potionsShownTeleportScroll : getPhpStuff(potions.list.teleportScroll.shown),
potionsShownEarthquakeScroll : getPhpStuff(potions.list.earthquakeScroll.shown),
potionsShownImpInvocationScroll : getPhpStuff(potions.list.impInvocationScroll.shown),
potionsShownMajorHealth : getPhpStuff(potions.list.majorHealth.shown),
potionsShownInvulnerability : getPhpStuff(potions.list.invulnerability.shown),
potionsShownTurtle : getPhpStuff(potions.list.turtle.shown),
potionsShownJelly : getPhpStuff(potions.list.jelly.shown),
potionsShownSeed : getPhpStuff(potions.list.seed.shown),
potionsShownCloning : getPhpStuff(potions.list.cloning.shown),
potionsShownSuperman : getPhpStuff(potions.list.superman.shown),
potionsShownGmooh : getPhpStuff(potions.list.gmooh.shown),
potionsNbrOwnedHealth : potions.list.health.nbrOwned,
potionsNbrOwnedEscape : potions.list.escape.nbrOwned,
potionsNbrOwnedBerserk : potions.list.berserk.nbrOwned,
potionsNbrOwnedFireScroll : potions.list.fireScroll.nbrOwned,
potionsNbrOwnedAcidRainScroll : potions.list.acidRainScroll.nbrOwned,
potionsNbrOwnedTeleportScroll : potions.list.teleportScroll.nbrOwned,
potionsNbrOwnedEarthquakeScroll : potions.list.earthquakeScroll.nbrOwned,
potionsNbrOwnedImpInvocationScroll : potions.list.impInvocationScroll.nbrOwned,
potionsNbrOwnedMajorHealth : potions.list.majorHealth.nbrOwned,
potionsNbrOwnedInvulnerability : potions.list.invulnerability.nbrOwned,
potionsNbrOwnedTurtle : potions.list.turtle.nbrOwned,
potionsNbrOwnedJelly : potions.list.jelly.nbrOwned,
potionsNbrOwnedSeed : potions.list.seed.nbrOwned,
potionsNbrOwnedCloning : potions.list.cloning.nbrOwned,
potionsNbrOwnedSuperman : potions.list.superman.nbrOwned,
potionsNbrOwnedGmooh : potions.list.gmooh.nbrOwned,
questMaxLandOrder : quest.maxLandOrder,
questTiredTime : quest.tiredTime,
spellsFasterCandiesFibo1 : spells.fasterCandiesFiboPrev,
spellsFasterCandiesFibo2 : spells.fasterCandiesFiboCurr,
swampStep : swamp.step,
tabsAnimation : tabs.animation,
wishingWellSpeech : wishingWell.speech,
wishingWellStep : wishingWell.step,
yourselfCanSurpass : getPhpStuff(yourself.canSurpass),
developperComputerWon : getPhpStuff(developperComputer.won)
}
what is this
what even is this game.....
So all you do is eat candies that are generated every second? What's fun about that?
I noticed that later after I had posted. But then I still didn't see the fun in it. Different strokes for different folks I guess. *shrugs*