So I was thinking
We should make a program for LG that allows people to play with each other. An online game and others can make clients for it. Open source.
MattSmith wrote:why. It would be pointless, they would just make clients that give them trillions. and it would become boring very quickly for the users..
9 PM ---------- Previous post was at 06
8 PM ----------M0NST3R wrote:I don't know matt. Alot of people need something to do while they are waiting for someone to reply. What language would it be?
i know vb.08 But SOMEONE was suppose to help me with C#Chad wrote:Matt, no gold is needed. For example; something like rally. Let me add, in Gaiaonline we can make clients for slots and stuff right? We can't have trillions of coins unless we buy them. Security will be added of course.
---------- Post added at 069 PM ---------- Previous post was at 06
8 PM ----------
What ever you know.

MattSmith wrote:I have an awesome idea! Have the clients talk to each other as well as to the server. This way, clients can have special features that other clients wont have. Though, i think the messages sent should be public and all the clients can read whats sent. As an IRC would do. So, we could do this with your server by broadcasting the message to all clients, or we could use something like an irc if not irc.
10.Clients_SSID.To_SSID.Message10.Clients_SSID.0Torian wrote:Something simple where you don't need much graphics works. Why not make a twist on the epicmafia game? Instead of mafia related, make it hacker related. You could have Hackers, Crackers, crypters, Binders, Scammers, Bots...etc etc o_o the list is literally endless for this genre. I'm actually debating on sponsoring the creation of this spin off.
Torian wrote:Something simple where you don't need much graphics works. Why not make a twist on the epicmafia game? Instead of mafia related, make it hacker related. You could have Hackers, Crackers, crypters, Binders, Scammers, Bots...etc etc o_o the list is literally endless for this genre. I'm actually debating on sponsoring the creation of this spin off.
0am to 10
0pm, I've actually completed my Asynchronous Socket class in under an hour. It can hold up to 10,000 connections so far, and can easily be edited. I still think it needs a ton of work.
Riddle wrote:I assume TcpClient is a class that comes with C#? Or whatever language you're using?
Either way, the additional overhead provided by APIs blows. So making your own API to handle low level shit is the way to go with network programming.
rk with (assuming) almost every network type / Packet types.