A preserved archive of the Logical Gamers community forums, 2009-2025. The original threads and posts, served read-only. Registration, posting and private messages are gone for good.

Lol fail

817 views · started by 323 ·
#1
Lol fail
I was going to make a program that demonstrates simple AI capabilities.

Instead I ended up making a 90's-style text adventure game, much like those text adventure DOS games.
#2
I was going to make a program that demonstrates simple AI capabilities.

No you weren't.
#3
GAMEchief wrote:
No you weren't.


Blunt, but honest.
#4
GAMEchief wrote:
No you weren't.


Lol you don't understand what simple AI means.

Game enemies have AI, so think like a game enemy, but a bit simpler. Yeah, AI isn't that complicated, it's just a scary sounding name.
#5
I believe you believe you were making AI.
#6
I made AI for rock paper scissors. It played just like me, it always picked rock.
#7
Stapled wrote:
I made AI for rock paper scissors. It played just like me, it always picked rock.

+10lgg
#8
Stapled wrote:
I made AI for rock paper scissors. It played just like me, it always picked rock.

I used to know all the outcomes to Tic Tac Toe such that the worse case scenario for me would always be a draw, i.e. could never lose. But winning always depends on the other person screwing up.

Not sure if I still know them. But I always wanted to make a bot to auto-play Tic Tac Toe. Never got around to it though.
#9
Stapled wrote:
I made AI for rock paper scissors. It played just like me, it always picked rock.


LLOLOLOLOLOLOL. +rep