Lucky Dip
Whatchall think about re-implementing Lucky Dip? For some small amount of LGG you get a random account.
I'm thinking the account worths for each account should be averaged, and you pay LGG relative to the average value. So if the average value of the pool of accounts available is 100k, then it's X LGG for a random one, but if it's 200k then it's 2X LGG to buy a random one.
I never saw how it was implemented before, so IDK how they handled user:pass combos that were no longer valid.
But it can be done. Any of y'all be interested in that?
I personally wouldn't be that interested but I think it'd be a cool feature for the site.
If you're going from a list of accounts wouldn't you just need to run a validity check before actually putting them into the pot of accounts?
Ugh, the excessiveness of "y'all" just has an irking ring to it.
Seems like a cool idea. Are these Gaia accounts or what?
Why would they get banned?
Also, it would almost entirely be freebie cheap accounts, I'm sure. The stuff from FLPs that can't be sold. They're great to use for adspam or whatever you want to do under-the-radar. Pretty much accounts you wouldn't mind if got banned anyway, not that I think it increases the likelihood any over any other hacked account.
If they are taken from FLP's then they can be banned. I could contribute.
Just make it say "Play at your own risk. Accounts could be hacked, inactive, banned, or even just a wrong user/pass combo, but there are also those that are rich, old, and have rare usernames. Play away, only XX LGG!"
Hell, you could call it Gaia Roulette
There was nothing on the old Lucky Dip to handle invalid passwords - it broke because I dumped a large list of accounts in it, and the account checker got IP blacklisted for failed logins.
Oh i wish I knew that I just posted some really expencive account D:
Actually how it was set up before was pretty perfect in my opinion. There was a wall of top submitted accounts, so people had an incentive to submit accounts of value. Accounts were picked 100% randomly, so everyone had to often spend a lot of LGG to get the good accounts, and there was another wall for top submitters, so people had an incentive to bulk submit accounts.
The only thing that needs to change is the checking of the worth of accounts. If we log in to the account, we either need to do it clientside (i.e. in Java or flash), or if we do it serverside, we have to check the worth without logging in (because if they get on to us they ban them all). The latter should be possible, talk to me about it over Steam or something.
A cron also needs to be set up to remove banned accounts. That or you just check if an account is banned before dishing it out. Also, if an account was banned/user/pass changed, the user previously got awarded a strike. If they got (x) strikes, they were locked out of the system for a while (to prevent them submitted hacked accounts or changing the user/pass on an account).
All great features that can't exist with an IP ban of LG's server.
Unless we trust content generated by the user (unknowingly, such as through Java, though still forgible), but hell, it's way better than the alternative of hoping not for an IP ban.
But what about accounts that are in the system for some time? If the accounts are unsecured, as is, they could easily be banned.
Additionally, a hacked account be banned at any point AFTER it's submitted. So even if the checker checked preemptively upon submission, it might be banned sooner or later. Additionally, to check for ban would require the system log in. The systems IP would be quickly noticed, blackmailed and chainban any account submitted thereon.
I already told you. Just program a java web applet or something and it'd be fine. It'd take some technical know how to forge data, and if they do just ban them, simple as that.
It was an awesome system.
I say try it again if you can get the right amount of people to join.