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Tokens: 847
Tickets: 213
Tokens spent (by bot): 681
Tickets received (by bot): 384
Tickets won this spin: 3
Converting tokens and tickets to their Gaia gold value, it comes out to 26 gold/minute profit. Which I imagine is pretty shitty, but if you leave it running overnight (8 hours), it'd amount to 12,500. Leaving it to run all day amounts to 37,500. Is that anything worthwhile? Worth running?
Then of course run it on multiple accounts at the same time.
Just gotta add the part that will automatically buy more tokens whenever it runs out, and I think this will be a finished grinder, eh?
EDIT: 4 cents per day per mule that you run it on
So I guess it wouldn't be bad if you ran it on a bunch at once. I wonder what the risk of getting IP banned is, though.
EDIT2: Now it's at 60 gg/minute. I need to let this run a lot longer before analyzing statistics on it. I'll get back to you on exactly how profitable the slots machines are.
Tokens: 847
Tickets: 213
Tokens spent (by bot): 681
Tickets received (by bot): 384
Tickets won this spin: 3
Converting tokens and tickets to their Gaia gold value, it comes out to 26 gold/minute profit. Which I imagine is pretty shitty, but if you leave it running overnight (8 hours), it'd amount to 12,500. Leaving it to run all day amounts to 37,500. Is that anything worthwhile? Worth running?
Then of course run it on multiple accounts at the same time.
Just gotta add the part that will automatically buy more tokens whenever it runs out, and I think this will be a finished grinder, eh?
EDIT: 4 cents per day per mule that you run it on
So I guess it wouldn't be bad if you ran it on a bunch at once. I wonder what the risk of getting IP banned is, though.
EDIT2: Now it's at 60 gg/minute. I need to let this run a lot longer before analyzing statistics on it. I'll get back to you on exactly how profitable the slots machines are.
Only limited to 3 tokens a spin unfortunately.
Maybe you could add a proxy function to it?
What language/s do you code your programs in? I'm a CS major so I want to learn more about bot coding, but of course school only teaches me c++ and java and basic algorithms.
I used JavaScript, so it will automatically use whatever proxy your browser is configured to use.
I wouldn't recommend JavaScript, though.
Current stats:
526.12% ROI (for every 1 gold in, 5.26 gold out)
153.07 gg/min
I am guessing somewhere in there that are random "+1000 tickets" or something. I've unfortunately not been monitoring the stats for which ticket reward numbers exist and how often you get them. I imagine that is on Google somewhere.
I used JavaScript, so it will automatically use whatever proxy your browser is configured to use.
I wouldn't recommend JavaScript, though.
Current stats:
526.12% ROI (for every 1 gold in, 5.26 gold out)
153.07 gg/min
I am guessing somewhere in there that are random "+1000 tickets" or something. I've unfortunately not been monitoring the stats for which ticket reward numbers exist and how often you get them. I imagine that is on Google somewhere.
Statistics I found for landing on each of the items. :/
Guess its time for me to start looking into javascript.
Those are great stats. However, JavaScript is not the optimal language for writing bots. It's just what I use, because it's what I know. It is efficient, but you have to learn a lot more (such as HTML, DOM, events, browser limitations, etc.) than just the language.
If someone can use these stats to determine the odds of getting tickets, that'd be even more useful. e.g. every possible combination and how much tickets you would get for each of those combinations.
I assume you would actually just need to calculate the ticket values of the combinations that actually give tickets, and then set the rest to 0.
Charles, I'm telling you, making this freaking bot will be SO MUCH EASIER if you ACTUALLY PLAYED SLOTS ONCE lol. Seriously, you'll understand it so much more if you just play it once. This is like poking a stick at a phone in a box and trying to figure out how to use the phone without ever seeing it.
If we assume the gold rates to reflect the roll rates, we can determine the rates approximately.
If the gold rates are correctly proportioned to our roller ratio, we can find our base number per item.
Yeah, I saw that topic on Gaia. But that doesn't really tell me what it means regarding how many tickets each gives.
Also I totally bet the first 3 variables that the slots returns are the pictures on the wheels. I never thought of that. I should get their URLs and display them in the slots bot.
Calculating the roll rate for all outcomes are nearly impossible, unless you get the halo while recording your statistics. It's kinda like trying to figure out the odds to catch a rare fish, it's just too uncommon to collect reliable data.
However, wings are a very real outcome, I've received them multiple times.
Maybe you could include a counter for each outcome, which displays the percentage an outcome occurs based on a # outcomes/ # total rolls percentage.
Yeah, I saw that topic on Gaia. But that doesn't really tell me what it means regarding how many tickets each gives.
Also I totally bet the first 3 variables that the slots returns are the pictures on the wheels. I never thought of that. I should get their URLs and display them in the slots bot.