Heres is Captach Fishing bot I halved from this forum's private programming forum lol, idk if it still works but.
Link to it http://forum.logicalgamers.com/progr...ml?pagenumber=
(wich it will most likely be blocked for u )
Artificial said :
Captcha with the fishing bot
Me, Matt and a few guys from other sites were going to make a clientless fishing bot. I know Matt had been unable to figure out the captcha, and I had barely started. I've been procrastinating all afternoon on an essay I have due tomorrow, and I did some work on the fishing bot.
I was going to code it all in Python. I remembered that Terry had already done a lot of the work previously, so I scoured Google for a copy of his old program "A Fishermans Friend". Unfortunately the copy I found was only partially complete, and a lot of the completed code was incompatible with the current setup, however I've been working on it all afternoon and have recoded a lot of it so that it now works, at least roughly. It's successfully able to save the fish to your inventory. The copy I have is still far from being ready for a public release, however I thought I would share how to handle the captcha.
Matt had already alluded partially to the process. And really, the process is very simple, so I don't see how you have had a problem with it . When you're ready to save, the first step is to request the captcha from the following URL:
Code:
http://www.gaiaonline.com/chat/gsi/i...3ab67fc96446ea
The only variable that should change in that address is the X var, which is the current time. Leave everything else alone. You should receive a return somewhere along the lines of the following:
Code:
3009http://api.recaptcha.net/image?c=03A...ydOHf1dNRa6ThQ
Which is this image:
In case you can't read those characters after the 3009, its chr(1) + chr(5) + chr(1). So split by that and you'll have the URL to the captcha image. Simply use that URL to load the captcha, and save the result in a string somewhere. Now, here's the thing that originally confused me. Most of these applications require you to pass through the challenge and the captcha text. i.e., from the above example:
Challenge (the identifier in the URL):
Code:
03AHJ_VusAze7AzZpYaeyp7eKW85xcBJ2nR3Ip3McCeVD4ccV_ cRaMRmDdc2wwoXiBKNRls9Yq56-mJuVe7dYAkq4sGSvOLTHbYQ8-HegWnyd0qoASNij-ig9J2nS_ocWb4Xn9_FKEsS1Fx4puAk1HydOHf1dNRa6ThQ
Captcha text:
Code:
alimer scious
However, Gaiaonline remembers the challenge serverside (likely as a session). So all you have to do is send back the captcha text as part of the final send request. That's why it's impossible to bypass the captcha (and everyone who claims they can is full of shit). If you don't pass back captcha text, or don't request a captcha, etc. the server will simply detect it and not accept it.
Now, the ActionScript function to save the game is as follows:
Code:function savingGame() { if (_root.playAsGuest) { _root.main.continueGame(); return (undefined); } var _loc3 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var _loc8 = ""; var _loc9 = new Object(); var _loc5 = ""; var _loc7 = "|"; if (_root.whichLake == "bassken") { _loc9.pondMap = 0; var _loc4 = new Array(100005, 100004, 100006, 100007, 100008, 100021, 100020, 100019, 100028, 100029, 100022, 100023, 100034, 100035, 100040, 1000523, 1000463, 1000465, 1000467, 1000469, 1000471, 1000473, 1000503, 1000501, 1000499); } else if (_root.whichLake == "gambino") { _loc9.pondMap = 1; _loc4 = new Array(100009, 100010, 100011, 100012, 100013, 100021, 100020, 100019, 100031, 100030, 100024, 100025, 100036, 100037, 100041, 1000523, 1000475, 1000477, 1000479, 1000521, 1000519, 1000517, 1000515, 1000513, 1000511); } else if (_root.whichLake == "durem") { _loc9.pondMap = 2; _loc4 = new Array(100014, 100015, 100016, 100017, 100018, 100021, 100020, 100019, 100033, 100032, 100026, 100027, 100038, 100039, 100042, 1000523, 1000481, 1000483, 1000485, 1000509, 1000507, 1000505, 1000493, 1000495, 1000497); } if (_root.main.myFish.length > 0) { for (var _loc2 = 0; _loc2 < _root.main.myFish.length; ++_loc2) { ++_loc3[_root.main.myFish[_loc2]]; } for (var _loc2 = 0; _loc2 < _loc3.length; ++_loc2) { if (_loc3[_loc2] > 0) { _loc8 = _loc8 + (_loc4[_loc2] + "" + _loc3[_loc2]); _loc5 = _loc5 + (_loc4[_loc2] + ":" + _loc3[_loc2] + _loc7); } } } else { _loc5 = _loc5 + _loc7; } var _loc11 = _root.main.fishData.sid2 + _root.gsiUserData.gaia_id + _root.main.fishData.sid3; var _loc10 = _loc8 + _root.main.fishData.sid3; var _loc6 = new Array(); _loc6[0] = "510"; _loc6[1] = _loc9.pondMap; _loc6[2] = _loc5; _loc6[3] = calcMD5(_loc11); _loc6[4] = calcMD5(_loc10); _loc6[5] = _root.gsiUserData.gaiaSID; _loc6[6] = _root.captcha_panel.passcode; sushi.callPlugin("G_FISH_PLUGIN", _loc6, savingGame_CB, _root);
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Thread: Captacha Fishing Bot.
- 18 Dec. 2012 04:38pm #1
Captacha Fishing Bot.
- 18 Dec. 2012 06:54pm #2
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I'm going to ask you to stop doing that.
- 15 Jun. 2014 08:22am #3
HOLLYSHIT LOOK AT LUXURY PINGUENS LGG OR MY ANCIENT BANNED ACCOUNT HOLLY FUCKING SHIT YO