That's Matt for you.
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- 28 Oct. 2012, 10:29pm
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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That's Matt for you.
- 26 Oct. 2012, 01:29am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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By the way, this still doesn't make any sense. I...
By the way, this still doesn't make any sense. I fail to see how maps or anything that has to do with the layout of Towns could have any significant impact on security.
- 26 Oct. 2012, 01:19am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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Interesting. I might have to check out Towns 2...
Interesting. I might have to check out Towns 2 and the correlation between 1 & 2 when I get the time.
Be sure to open source this project whenever it's done/you get the time. But more importantly,... - 26 Oct. 2012, 01:13am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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Yeah. As I originally said, I basically simply...
Yeah. As I originally said, I basically simply glanced at Towns 2 and a few of the packets. You seem to have a more established insight as to how it works and whatnot.
I only looked at it briefly... - 26 Oct. 2012, 01:04am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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So it's just a different frontend with the same...
So it's just a different frontend with the same backend?
And the collision maps don't really have anything to do with it. What I didn't understand was that they were using the same servers and... - 26 Oct. 2012, 12:59am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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Sounds a bit unorganized. Maybe some organization...
Sounds a bit unorganized. Maybe some organization through classes or something to distinguish between Towns 1/2 and such would help.
Then again, I'm not entirely sure how Towns 2 works. Haven't... - 26 Oct. 2012, 12:53am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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- 1,336
Yea, maybe you can "plug" that class in the spam...
Yea, maybe you can "plug" that class in the spam bot when you're through with it. Would make it simpler & quicker. Maybe you'll think of something for Towns 1 as well.
- 26 Oct. 2012, 12:47am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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I still think the way you use OOP makes Python...
I still think the way you use OOP makes Python look like Java...
And I guess that set up is alright. Looks like a simple API for Towns 2 rather than an independent project like a spam/ad-bot,... - 26 Oct. 2012, 12:35am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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- 1,336
Is that why it's so poorly written and nearly...
Is that why it's so poorly written and nearly unusable by anyone other than the creator(s)? lol. No offense, but man. I tried to refine and expand on it, but couldn't. Might want to consider...
- 26 Oct. 2012, 12:28am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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- 1,336
That's so lame..and illogical, lol.
That's so lame..and illogical, lol.
- 26 Oct. 2012, 12:27am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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- 1,336
The packet structure is notably a lot more...
The packet structure is notably a lot more verbose than the original. I'm not liking it much. If the game ever expands into something as vast as the original, it's going to be more of a pain to...
- 26 Oct. 2012, 12:24am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
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- 1,336
No. Towns 2.0 is incrementing considerably...
No. Towns 2.0 is incrementing considerably slowly. The entire hangout just plain sucks. I'd honestly be surprised if it isn't boycotted by then.
Plus the key idea here is to make Towns 2.0 the... - 26 Oct. 2012, 12:10am
Thread: Towns2 Spam Bot Adv. LG
by The Unintelligible- Replies
- 30
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- 1,336
Here's a better idea. Okay so, I have a few...
Here's a better idea. Okay so, I have a few projects planned. One of which originally was targeting Towns 2 as the platform for the project (aka what the project will be based on). Then I thought,...
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