-As a method for making chaos more you could have a daily chore event. This would take the form of three choices, a good dead, a neutral deed, or a evil deed. They would be labeled as random acts that are not necessarily easily designable as being good or bad. There would be three hidden stats and what ever is highest would decide chao alignment. The mix of these three would determine physical aspects of ones chao. Another thing these once a day events would do is grow the chao, adding +1 to a random stat aside from alignment.
-I'd imagine you already have it set so that the highest stats of one's chao affect how it looks as well, if not that's something to look into.
-Adding toys/special items that cost more than other and permanently alter one's chao to have certain temperaments, animations or accessories. Could be related to the abilities you mentioned the other day.
That's it for now.
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Thread: Chao suggestions
- 04 Mar. 2013 01:04am #1
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Chao suggestions
- 05 Mar. 2013 03:10am #2
Toys are definitely coming. Color is already determined by stat.
Definitely not doing random stats, since stats determine color and evolution.
IDK about daily goals.
Also to-come features:
Toys
Karate (I might do this first, but it wouldn't be animated)
Racing
Like 15 more shaped evolutions.
buyable solid colors
far future (easy to do, but need to make sure the implementation is perfect, since you can only implement a feature once): custom color combos
Buyable animations
Custom names
Equippable items
And I'm sure other stuff will be added to the list with time, but that's it for now. These is super early beta, and I literally released it as soon as I finished making everything that's running right now. So these features are probably far-off. But they will be added. Hopefully at least a weekly update. There are a few of these I could tackle quickly, so I might just get that over with whenever I next have free time to program it.
- 11 Mar. 2013 11:17pm #3
Chao's are amazing as is, they seem like an awesome side thing.
Ya Bish
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