Hopefully this will spark some new discussion here!
Recently I got caught up watching this tournament [SSCAI] Student StarCraft AI Tournament 2014
Chat reminded me of past tournaments where a bot written by Berkeley dubbed 'Overmind' played some impressive games with mutalisk micro. ( see Berkeley Overmind )
This got me interested in writing AI for sc:bw. Possibly other games? I've seen a similar tournament format for Dota2, but i don't anything about the programming interface there.
Through a combination of Java/C++ there is BWMirror + BWAPI that provide the functions to control game elements. They also happen to recommend my favorite editor (Eclipse) in their tutorial.
In other news, there was a white paper published through Science magazine about research in hold em' bots with a weak strategy that provides some return.
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- 15 Jan. 2015 05:52pm #1
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[SSCAI] Starcraft (Brood-War) Artificial Intelligence & Game Theory
https://discord.gg/TvN6xUb ~ chat on discord pls.
- 21 Jan. 2015 07:59pm #2
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- 21 Jan. 2015 08:04pm #3
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yea, bots are more geared towards xp farming, and time efficiency. I had a friend who used to bot RIFT back when that was a thing, and it just had set paths it would run through grinding mobs.
AI is a rather interesting fields, but doesn't offer very many gateways for students and those interested.
Awhile back they used to have mario AI tournaments.https://discord.gg/TvN6xUb ~ chat on discord pls.