Last year or two years ago I had looked into Process Memory Reading in order to inject values into games that where downloaded and playing to make a bot (ie; Runescape, WoW, LoL, 12Sky, etc etc) and I never fully grasped how to predict where or what the new value address would be when the program starts up as it's nearly different every time and a pain in the ass to find. However this class does all that its supposed to.
Disclaimer: I had followed a tutorial in writing this class so not all or any of the code is mine.PHP Code:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ProcessMemoryReaderLib
{
/// <summary>
/// ProcessMemoryReader is a class that enables direct reading a process memory
/// </summary>
class ProcessMemoryReaderApi
{
// constants information can be found in <winnt.h>
[Flags]
public enum ProcessAccessType
{
PROCESS_TERMINATE = (0x0001),
PROCESS_CREATE_THREAD = (0x0002),
PROCESS_SET_SESSIONID = (0x0004),
PROCESS_VM_OPERATION = (0x0008),
PROCESS_VM_READ = (0x0010),
PROCESS_VM_WRITE = (0x0020),
PROCESS_DUP_HANDLE = (0x0040),
PROCESS_CREATE_PROCESS = (0x0080),
PROCESS_SET_QUOTA = (0x0100),
PROCESS_SET_INFORMATION = (0x0200),
PROCESS_QUERY_INFORMATION = (0x0400)
}
// function declarations are found in the MSDN and in <winbase.h>
// HANDLE OpenProcess(
// DWORD dwDesiredAccess, // access flag
// BOOL bInheritHandle, // handle inheritance option
// DWORD dwProcessId // process identifier
// );
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(UInt32 dwDesiredAccess, Int32 bInheritHandle, UInt32 dwProcessId);
// BOOL CloseHandle(
// HANDLE hObject // handle to object
// );
[DllImport("kernel32.dll")]
public static extern Int32 CloseHandle(IntPtr hObject);
// BOOL ReadProcessMemory(
// HANDLE hProcess, // handle to the process
// LPCVOID lpBaseAddress, // base of memory area
// LPVOID lpBuffer, // data buffer
// SIZE_T nSize, // number of bytes to read
// SIZE_T * lpNumberOfBytesRead // number of bytes read
// );
[DllImport("kernel32.dll")]
public static extern Int32 ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress,[In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesRead);
// BOOL WriteProcessMemory(
// HANDLE hProcess, // handle to process
// LPVOID lpBaseAddress, // base of memory area
// LPCVOID lpBuffer, // data buffer
// SIZE_T nSize, // count of bytes to write
// SIZE_T * lpNumberOfBytesWritten // count of bytes written
// );
[DllImport("kernel32.dll")]
public static extern Int32 WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress,[In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
}
public class ProcessMemoryReader
{
public ProcessMemoryReader()
{
}
/// <summary>
/// Process from which to read
/// </summary>
public Process ReadProcess
{
get
{
return m_ReadProcess;
}
set
{
m_ReadProcess = value;
}
}
private Process m_ReadProcess = null;
private IntPtr m_hProcess = IntPtr.Zero;
public void OpenProcess()
{
// m_hProcess = ProcessMemoryReaderApi.OpenProcess(ProcessMemoryReaderApi.PROCESS_VM_READ, 1, (uint)m_ReadProcess.Id);
ProcessMemoryReaderApi.ProcessAccessType access;
access = ProcessMemoryReaderApi.ProcessAccessType.PROCESS_VM_READ
| ProcessMemoryReaderApi.ProcessAccessType.PROCESS_VM_WRITE
| ProcessMemoryReaderApi.ProcessAccessType.PROCESS_VM_OPERATION;
m_hProcess = ProcessMemoryReaderApi.OpenProcess((uint)access, 1, (uint)m_ReadProcess.Id);
}
public void CloseHandle()
{
int iRetValue;
iRetValue = ProcessMemoryReaderApi.CloseHandle(m_hProcess);
if (iRetValue == 0)
throw new Exception("CloseHandle failed");
}
public byte[] ReadProcessMemory(IntPtr MemoryAddress, uint bytesToRead, out int bytesRead)
{
byte[] buffer = new byte[bytesToRead];
IntPtr ptrBytesRead;
ProcessMemoryReaderApi.ReadProcessMemory(m_hProcess,MemoryAddress,buffer ,bytesToRead,out ptrBytesRead);
bytesRead = ptrBytesRead.ToInt32();
return buffer;
}
public void WriteProcessMemory(IntPtr MemoryAddress, byte[] bytesToWrite ,out int bytesWritten)
{
IntPtr ptrBytesWritten;
ProcessMemoryReaderApi.WriteProcessMemory(m_hProcess,MemoryAddress,bytesToWrite,(uint)bytesToWrite.Length,out ptrBytesWritten);
bytesWritten = ptrBytesWritten.ToInt32();
}
}
}
Results 1 to 2 of 2
- 15 Aug. 2014 10:53pm #1
[C#] Process Memory Reading Class
- 17 Aug. 2014 11:49am #2
YOU'RE ALIVE!!!!
Also niceThere's nothing ideal about being real, there's so many flaws to cover and conceal.