Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
Download here: lose/lose
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Thread: Lose/Lose
- 12 Feb. 2010 10:53pm #1
Lose/Lose
Disco is neat.
- 12 Feb. 2010 11:01pm #2
This is pretty old news, but still awesome. I love looking at the high scores table. The top few are in the thousands, the rest are no more than 50.
You could just open it up on a friends computer and go to town until you kill System32.
- 12 Feb. 2010 11:02pm #3
- 12 Feb. 2010 11:03pm #4
- 12 Feb. 2010 11:04pm #5
- 12 Feb. 2010 11:06pm #6
- 12 Feb. 2010 11:07pm #7
Sounds like someone made a lame game and is trying to play it off as philosophy.
- 12 Feb. 2010 11:08pm #8
- 12 Feb. 2010 11:12pm #9
Good question. I assume the computers. I can only imagine it would navigate via C:\ as opposed to the directory it's in.
- 12 Feb. 2010 11:16pm #10