Quote Originally Posted by Flareboy323 View Post
anyone feel like giving me a crash course in Gaia Games packet editing? I've never experimented with editing packets before, but thought it seemed like an interesting adventure.

Anyone?

Also, if anyone is up for some haax, I have a few questions about Gaia that I need your opinions on.
What don't you understand? It's a simple model. Client sends data. Server receives data and sends data back to client. Client receives it (in this case WPE or the packet editor in question acts as a middleman). Client acts on that data if programmed to. That's basically the entire cycle of the client-server interaction. These abstract events happen constantly as you're in the environment.

On the other hand, I'm writing an open source client for Towns 2.0 soon. Perhaps that will assist in your endeavors. As for "haxx", not really interested but what do you have in mind? What do you need opinions on?