I'm learning some odds and ends of VB (original choice was python but was recommended VB for particular frameworks (?) and ease of multi-threading) for a project I came up with on my own.
It's essentially a bot which will play a game entirely, with enough features and customization to play a game as if it were a complete human. The only things I haven't figured out how to add yet (on a conceptual basis) is something which will induce human interaction in a non-conspicuous way.
I've already begun reading up on basics of threading, and I knew basics of VB for a while. What's up with everyone else?
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Thread: Have to admit I'm pretty psyched
- 03 Jul. 2012 07:14pm #1
Have to admit I'm pretty psyched
- 03 Jul. 2012 07:17pm #2
You're referring to the .NET Framework and threading in Python is just as easy as threading in VB. Either way, it's up to you on what you want to learn. If VB is treating you fairly, then you should probably just stick with that.
Unrelated note - don8 an Angelic Scarf to me pls.
- 03 Jul. 2012 07:22pm #3
You're never on MSN. Make me some programz pls and I don8ze lots.
On the original note - Personally i understood VB and python equally. I was just running off the suggestion off another fairly experienced programmer, who had a bit more insight on more specifics of my program idea. Personally I just don't trust most people to code something like this with me for the reason 1) I'd have to split the profits 2)Exclusiveness of the program would be lost 3) While many programmers are knowledgeable, there are plenty who are known not to be meticulous enough to make a program so good that it actually automates human error.
I figured python was more customizeable so was going to go with that at first, but I'm told that they're more or less the same in programming capabilities, so I just started reading up on what was suggested to me.
- 03 Jul. 2012 07:28pm #4
Yeah, not criticizing you or dictating your selection of languages, I just thought I'd point out that VB's multi-threading isn't exactly comparatively easier. And if by more customizable you mean more expressive and flexible, then yes. Otherwise, VB is more ideal since it's a drag-and-drop language that has an integrated, seamless GUI builder. Albeit primarily limited to Microsoft Windows.
Also, elaborate on the program you're talking about. More specifically, the project you're working on.
- 03 Jul. 2012 07:43pm #5
I'd rather keep details to a minimum (because I'm at work so it's hard to type them in-depth and also just to keep it hush hush) but essentially the program will be for a non-gaia game online which will be able to replicate something an "ideal player" would do. If bots to do particular functions, this program would be essentially something that is greater than most humans, but less than god.
To put simply: from a GM or staff member's point of view, I have listed down all the exact features needed for the entire program to run as a normal player would, which will incorporate every possible method of generating currency in that game (which is vast). In theory, after completion the program would be able to self-sufficiently generate money disguised as a normal human player for 2 years straight without being maintained and without getting banned, as it will be possible to differentiate from a normal human player who just spends alot of time on the game. There are only several small kinks i need trk out as far as logic goes to make the feature list perfect.
- 03 Jul. 2012 07:47pm #6
Ah, you're referring to an autonomous human-like bot. Gotcha. What game is this if I may ask? I may look into it if I'm interested enough.