It appears he has a pretty robust logging system. Having a chat with PixelTweak, it even red flags you. If your having that error every time you try to attack, you've probably been red flagged.
If anyone has more information on it, please share!
Results 1 to 4 of 4
Thread: MH Loging System.
- 29 Nov. 2011 06:44pm #1
MH Loging System.
- 30 Nov. 2011 01:32am #2
Errorin logging information.
Code:error: function(){ console.log('Something went wrong! ):'); $("#quick_success").css({backgroundColor: "#710000"}).html('An error has occured, refreshing in 5 seconds!').fadeIn(300); setTimeout(function(){ redirect('battle'); }, 5000);
Code:} else if(json.error === 1){ $("#quick_success").css({backgroundColor: "#710000"}).html('You\'ve been logged out, refreshing in 5 seconds!').fadeIn(300); setTimeout(function(){ redirect('home'); }, 5000);
Hereis the one he added to stop us from preventing monster attacks.
Code:if(json.error === 4){ // Battle is over! battle_data['monsters'][monster_key]['attack_interval'] = setTimeout(function(){ battle_data['monsters'][monster_key]['attack'](); }, 3000);
Gaiaonline Exploit Log:
http://d8silo.b1.jcink.com/index.php?act=Pages&pid=12
The day I re-wrote gaias homepage:
http://rankmyhack.com/userview.php?user=Nirvash
- 30 Nov. 2011 01:47pm #3
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you can just ask him to remove it. Hes too nice.
- 30 Nov. 2011 07:58pm #4
Console.log isn't him logging to the server. That's client side logging to your local console in the browser. json.error is getting the 'error' id in the request that returned json.. None of this is truly useful at all.. Sorry.