A preserved archive of the Logical Gamers community forums, 2009-2025. The original threads and posts, served read-only. Registration, posting and private messages are gone for good.

Unknown Key? Help please.

969 views · started by Bman ·
#1
Unknown Key? Help please.
X=1280668971872&v=phpobject&m=a:1:{i:0;a:2:{i:0;s:3:"800";i:1;a:6:{i:0;i:3;i:1;i:0;i:2;s:48:"i8ocd48iyq39eb92d28bca85e99j6neg5vx8w1xtl2qugspi";i:3;i:8593100;i:4;s:32:"[b]746c80e1a272edc034abbdf090bdd715[/b]";i:5;i:1;}}}


746c80e1a272edc034abbdf090bdd715

Whats in bold is what im wondering on what it is, and how would I get it?

This is from the slots on gaia, the first one is the session ID, the bolded one isnt the salted pass, or the "chap" or just encrypted token or password.

Please help me figure out what this is, or tell me :\

These are my final steps on something :)

Thanks in advance guys.
#2
It could be, Server, Room, Session, or all together.
#3
How would I go about getting it? o:

I really need to know this because my clientless slots will be done after this.

I cannot find this anywhere :(
#4
I think you are biting more than you can chew. It's not just about getting into the room and such. You have to send packets back and forth to the server saying you are still connected. You should look into that first.
#5
Chris said why do that, when I could use GSI.
But thanks for the tip :)
Tomorrow I guess I will study TCP/IP Connections to and from gaia, and packets and whatnot.
#6
Bman wrote:
Chris said why do that, when I could use GSI.
But thanks for the tip :)
Tomorrow I guess I will study TCP/IP Connections to and from gaia, and packets and whatnot.


Because sending GSI stuff wont exactly say you are in the server. I've experimented with GSI in rallies.
#7
omg. Srsly. This is the stuff that pisses me off. Think before trying to make a clientless bot for the games.

GSI does NOT control ANY of the games. All it does is return info from the databases! To make a bot for the games, you have to communicate DIRECTLY to the server. You have to emulate the real client and do exactly what it does or the server will disconnect you.
#8
Ohok.

Sorry man.

I was going to do that at first, then chris was like, why do that when you can use gsi.
#9
GamerForce wrote:
omg. Srsly. This is the stuff that pisses me off. Think before trying to make a clientless bot for the games.

GSI does NOT control ANY of the games. All it does is return info from the databases! To make a bot for the games, you have to communicate DIRECTLY to the server. You have to emulate the real client and do exactly what it does or the server will disconnect you.


You are a fucking idiot, GSI is the direct link between client and server. The client in no way connects to the server, it uses the gsi to send and receive information. If you think otherwise, like you stated, you are entirely shitballs fucking wrong. If you want proof test disable all calls to gsi and go try and play the fucking game, nothing will save, nothing will work. This is because gsi is how the client tells the server what you do and if you are in-game.
#10
Chris wrote:
You are a fucking idiot, GSI is the direct link between client and server. The client in no way connects to the server, it uses the gsi to send and receive information. If you think otherwise, like you stated, you are entirely shitballs fucking wrong. If you want proof test disable all calls to gsi and go try and play the fucking game, nothing will save, nothing will work. This is because gsi is how the client tells the server what you do and if you are in-game.


I have to disagree with you, Chris. You have to connect to the server using TCP Sockets and send a packet to the server every 10 seconds or so, so it recognizes that you are still there. If I am wrong, please go make an example only using GSI to connect to a rally room or some other gaia flash game.
#11
Chad wrote:
I have to disagree with you, Chris. You have to connect to the server using TCP Sockets and send a packet to the server every 10 seconds or so, so it recognizes that you are still there. If I am wrong, please go make an example only using GSI to connect to a rally room or some other gaia flash game.


I've made my Towns Bot and my Booty Grab Bot all 100% GSI.
#12
Chris wrote:
I've made my Towns Bot and my Booty Grab Bot all 100% GSI.


Hmm. Really. I would like to see those sources. Booty grab i can believe. Towns i dont. Although, it is the oldest game, back then, their programmers had no idea what they were doing.

Also, chris, if you are correct on what you say, prove it. Make a rallys bot with 100% GSI. Then i will give you $5, if you cant, you give me $5. Sound fair?
#13
Chris wrote:
I've made my Towns Bot and my Booty Grab Bot all 100% GSI.


Booty grab isn't really a game that you play with others in the same room like Rallies and Towns.
#14
Chad wrote:
Booty grab isn't really a game that you play with others in the same room like Rallies and Towns.

AKA its a client sided game. Not server sided where the server does most of the work.