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Need your help with something that has been pissing me off lately.

908 views · started by MattSmith ·
#1
Need your help with something that has been pissing me off lately.
So. The program iv been working on the past couple days has been slow because im stuck. I dont know what the fuck is wrong with it.

Its a clientless fisher bot. I made a clientless rally bot also. But the fishing bot is connecting, but once i send the first packet to the server, i never receive anything back. So im asking for your help to see if you can find the problem. Thanks guys.

Just post any questions you have here.
#2
Aww shit, this is exactly why we need chad, he's really good at this :P

Are you using wireshark to get the post data?

Im not quite understanding what your doing :P
#3
Im basically emulating the fishing client.

And its not a post, its a packet thats sent directly to the server. Im using WPE to track the packets.

And i know, chad is on vacation right now though >.> Should be back this weekend i think.
#4
Ill start looking into packet management in C#, since thats the language im using now :)

Mind giving me some places I should start to learn?
#5
Use TCP. Thats all i can say.
#6
mkay, well, I was looking through your source, and tested it out a bit...

You connect to the fishing client, but then dont you have to select where you want to fish, and stuff?
#7
ANgelic and demonic, those are different servers. Im connecting to demonic.
#8
Anyone remembers why Terry gave up on the his program? You can look at his source for reference, I don't know how outdated it is though.
#9
Because of the captcha i believe.
#10
Yeah, so maybe you could be hitting a rock there. I haven't used fishing since... well, MF. XD
So I don't know if it's asking for captcha before connecting to the server or not. No idea, just pitching some ideas.
#11
The captcha is no problem. There should be no problem, all the actual game is is a flash .swf that connects to the server via multiple TCP streams. There is absolutely no reason why we can't emulate it without the flash. This is logical gamers, so let's think about it logically. You go to fish, you download the .swf to your computer, and execute. Your computer -> server using the .swf as your channel of communication. If we send the same packets there's no reason for it not to work.

The captcha shouldn't be an issue. We can't bypass it, but we can just display it to the user. I'll take a look at this when I get home or over the weekend.
#12
Did you check to see if your packet was sending correctly?
Is your packet the correct packet?
If so is it updated with the new information it needs?
#13
No
yes
yes