Starting Race Bonuses
When creating a character in Skyrim choosing the race plays a big part on what you plan on doing ingame. For example if you plan on doing damage from a far and using alchemy for making money on the side then you should pick the Bosmer ( Wood Elf ) race. Now If you plan on getting in your enemies face and bashing them with a two-handed long sword or axe then you should definitely pick the Orsimer ( Orc ) race. Here are a few other race bonuses.
~High Elf~
~Argonian~

~Wood Elf~

~Breton~

~Dark Elf~

~Imperial~

~Khajiit~

~Nord~

~Orc~

~Redgaurd~

~High Elf~
- +10 Illusion
- +5 Alteration
- +5 Conjuration
- +5 Destruction
- +5 Enchanting
- +5 Restoration
- +5 Alteration
~Argonian~
- +10 Lockpicking
- +5 Alteration
- +5 Light Armor
- +5 Pickpocket
- +5 Restoration
- +5 Sneak
- +5 Alteration
~Wood Elf~
- +10 Archery
- +5 Alchemy
- +5 Light Armor
- +5 Lockpicking
- +5 Pickpocket
- +5 Sneak
- +5 Alchemy
~Breton~
- +10 Conjuration
- +5 Alchemy
- +5 Alteration
- +5 Illusion
- +5 Restoration
- +5 Speech
- +5 Alchemy
~Dark Elf~
- +10 Destruction
- +5 Alchemy
- +5 Alteration
- +5 Illusion
- +5 Light Armor
- +5 Sneak
- +5 Alchemy
~Imperial~
- +10 Restoration
- +5 Block
- +5 Destruction
- +5 Enchanting
- +5 Heavy Armor
- +5 One-handed
- +5 Block
~Khajiit~
- +10 Sneak
- +5 Alchemy
- +5 Archery
- +5 Lockpicking
- +5 Pickpocket
- +5 One-handed
- +5 Alchemy
~Nord~
- +10 Two-handed
- +5 Block
- +5 Light Armor
- +5 One-handed
- +5 Smithing
- +5 Speech
- +5 Block
~Orc~
- +10 Heavy Armor
- +5 Block
- +5 Enchanting
- +5 One-handed
- +5 Smithing
- +5 Two-handed
- +5 Block
~Redgaurd~
- +10 One-handed
- +5 Alteration
- +5 Archery
- +5 Block
- +5 Destruction
- +5 Smithing
- +5 Alteration