Well, tits. I unzipped the gamepack file and it LOOKS like the client, it has a few images that I'm 99% sure are from the client, but the java classes are all named letters and heavily use assembly....
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- 01 Feb. 2013, 09:48pm
Thread: Creating a custom client for a game
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Well, tits. I unzipped the gamepack file and it...
- 01 Feb. 2013, 05:53pm
Thread: Creating a custom client for a game
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Yeah, it looks like I'm going to be in for quite...
Yeah, it looks like I'm going to be in for quite the adventure with this one haha. I'll decompile the gamepack .jar file, and see if I can try to deobfuscate it somehow, or just convert it like you...
- 01 Feb. 2013, 01:22pm
Thread: Creating a custom client for a game
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Runescape. Don't even ask why I felt like reverse...
Runescape. Don't even ask why I felt like reverse engineering it, haha. I got bored, decided to see how much things have changed on there. Then I got the little thing that said "This Java Applet...
- 01 Feb. 2013, 02:56am
Thread: Creating a custom client for a game
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I think I'm going to try to locate the source of...
I think I'm going to try to locate the source of this game (They hid it really freaking well on their website, the last source people have is from a few years ago) or grab an old leaked source and...
- 01 Feb. 2013, 12:49am
Thread: Creating a custom client for a game
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Client = obfuscated, and really hard to find the...
Client = obfuscated, and really hard to find the source. The newest source people have is a few years old. Almost guaranteed that the packets are encrypted too.
- 01 Feb. 2013, 12:33am
Thread: Creating a custom client for a game
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Creating a custom client for a game
Note, I'm not talking about Gaia, but this could be put towards Gaia I guess.
How would one create a custom client that just logs everything received from a gameserver, masquerading as a real game...
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