Maps are going to be in XML format for easy editing.
<root>
<map id="">
<info>
<name value="" />
<width value="" />
<height value="" />
</info>
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Type: Posts; User: Chris
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- 13 Feb. 2010, 04:32am
Thread: POS Development Checklist
by Chris- Replies
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Maps are going to be in XML format for easy...
- 13 Feb. 2010, 01:31am
Thread: POS Development Checklist
by Chris- Replies
- 32
- Views
- 1,022
There is no need for it atm I am working on...
There is no need for it atm I am working on Client Server interface.
I'll tell you if I need anything done. - 12 Feb. 2010, 09:09pm
Thread: POS Development Checklist
by Chris- Replies
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My intent was to prevent cheatengine to load...
My intent was to prevent cheatengine to load itself into the memory. But I need a better way to do it.
I am thinking about using a CRC64 encryption of all values stored.
So basically.
string... - 12 Feb. 2010, 11:22am
Thread: POS Development Checklist
by Chris- Replies
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Update; Added some anti dll injection scripts....
Update;
Added some anti dll injection scripts. Not sure why, though it would be fun. - 12 Feb. 2010, 06:13am
Thread: POS Development Checklist
by Chris- Replies
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That is extremely difficult. Unless we do some...
That is extremely difficult. Unless we do some weird calculations to store client sided data. At least to my knowledge.
- 12 Feb. 2010, 04:08am
Thread: POS Development Checklist
by Chris- Replies
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Yep. :P Makes the majority of hacks LOOK like...
Yep. :P
Makes the majority of hacks LOOK like they are working, while in the end they had and never will have an effect.
There are a large possibility of possible hacks, all of which can be... - 11 Feb. 2010, 06:10am
Thread: POS Development Checklist
by Chris- Replies
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Each packet is a compiled set of data. First...
Each packet is a compiled set of data.
First two bytes is the header. (0x0000)
After that is a set of data.
The server and client have customized sets of handlers for each packet,... - 10 Feb. 2010, 05:19pm
Thread: POS Development Checklist
by Chris- Replies
- 32
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I'm doing mass edits on the Socket class files. ...
I'm doing mass edits on the Socket class files.
I made a client hat connects to the server.
The server creates an instance of Game_Winsock.
Each instance handles all received packets for... - 09 Feb. 2010, 07:23am
Thread: POS Development Checklist
by Chris- Replies
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Nah Riddle I'm using the old controls :P Sorry...
Nah Riddle I'm using the old controls :P
Sorry for the absence took a break over the weekend.
Development will pick up again.
Update;
Client <-> Server connection is working - 05 Feb. 2010, 11:50pm
Thread: POS Development Checklist
by Chris- Replies
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I realized that. The client will have a proper...
I realized that.
The client will have a proper error message for that case. - 05 Feb. 2010, 02:08am
Thread: POS Development Checklist
by Chris- Replies
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Riddle I've been working on this project for 1...
Riddle I've been working on this project for 1 week.
I've already got all that (With your help with exp, and chad's with natures,) plus it can handle stable connections and other stuff. - 04 Feb. 2010, 06:30am
Thread: POS Development Checklist
by Chris- Replies
- 32
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POS Development Checklist
Pokemon Data File
√
Pokemon Data File Parser
√
Pokemon Value Holder
√
Trainer Value Holder
√
Pokemon Proper Statistics
√
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