POS (P-ah-ss) : Is the abbreviation of "Pokemon Online System" a MMO version of Pokemon (Pocket Monsters.)
This project was started after seeing PWO (Pokemon World Online,) and realizing their server and client scripts are horrible.
The project is currently being developed in C# (Because I am lazy and don't know how to make clients, only servers, in Java.)
What are we doing?
Working on packet interface and handling, server allows connections and is set up to read packets. (Need to integrate packet sending handlers,) GUI interface for server is minimal, may possibly add some different tools but no real need.
What is the plan?
Well here is a small schematic of what I have planned so far;
Client: User Connects to Server.Current Developers:
Server: Returns current client data and access violations.
Client: Handles either patch/prompt or sets to allow login.
Server: Ping.
Client: Pong (Includes timestamp and if user was active in the last minute.)
? - Server: Pongs state afk for 30 minutes disconnect user.
- Chris
- Riddle
- Chad
Results 1 to 40 of 42
Thread: [Development] POS
Threaded View
- 29 Jan. 2010 09:22pm #1
- Age
- 30
- Join Date
- Nov. 2009
- Location
- Anaheim, California
- Posts
- 1,065
- Reputation
- 99
- LCash
- 200.00
[Development] POS
Last edited by Chris; 03 Feb. 2010 at 06:13am.