Took some time but i've got this!
Now to check and see if it's the same for all weapons at all levels.
ValueInMemory - WeaponDamage = x;
ValueInMemory - x = WeaponDamage;
WeaponDamage + x = ValueInMemory;
Adding Upgrades:
NewX = UpgradeTimes(11) + x;
NewVIM = UpgradeTimes(280) + ValueInMemory;
NewWD = NewVIM - NewX;
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Thread: Dungeon Defenders Math!
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- 28 Dec. 2014 06:17am #2There's nothing ideal about being real, there's so many flaws to cover and conceal.