Note, I'm not talking about Gaia, but this could be put towards Gaia I guess.
How would one create a custom client that just logs everything received from a gameserver, masquerading as a real game client? The game in question is written in Java.
I've been looking into this for a while with no avail. If anyone could help, that would be great. And I don't just mean capturing packets or whatever, I mean like all of the data that the server sends the client, because from there reverse engineering the client would be MUCH simpler than trying to locate and de-obfuscate code.
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- 01 Feb. 2013 12:33am #1
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Creating a custom client for a game