Whatchall think about re-implementing Lucky Dip? For some small amount of LGG you get a random account.
I'm thinking the account worths for each account should be averaged, and you pay LGG relative to the average value. So if the average value of the pool of accounts available is 100k, then it's X LGG for a random one, but if it's 200k then it's 2X LGG to buy a random one.
I never saw how it was implemented before, so IDK how they handled user:pass combos that were no longer valid.
But it can be done. Any of y'all be interested in that?